Thursday 8 March 2012

Bible Games...Going Back to the Good Ol' Days

This is a three part series called Bible Games from an online show called Angry Video Game Nerd (AVGN). You don't have to watch all three videos and can either choose the second or third. I included all three though because I highly recommend watching them all. They are at times inappropriate, but still funny. Enjoy the games in these videos that I can only label as the Holy Grail of Crapola!


Video game companies, including colour dreams/wisdom tree games mentioned in the videos, attempted to reach out to a Christian audience by creating religion related games including Bible Adventures, David and Goliath, Flight to Egypt, Sunday Funday, etc. The sad attempt at creating these games could include taking already existing games and changing their themes as to relate to biblical and Christian references. What were these companies thinking when they made these games and what were their intentions to selling the crap that was witnessed in the videos (except for the one Noah game made by the respectable company, Konami)? Perhaps, by creating games that could relate to the Christian religion, these companies were trying to reach out to a wider audience. However, since all these companies did was pretty much change the title of another game and throw in random biblical trivia, it looks more like they were just trying to create a product that would be mass consumed by the population in a consumer culture. Unlike many other companies, such as the corporations mentioned in the Christian Apps blog that have made attempts and that have succeeded in reaching out to a Christian culture, the video game companies in the videos only produced what we can call the holiest of crap. The videos show the unsuccessful attempts of when a company is not trying to be authentic in producing a product that relates to Christianity, but instead, are just trying to find another way they can make a quick buck. Through this example, I am just trying to show that drawing connections between pop culture mediums and other systems, such as faiths and religion don’t always lead to success in a consumer culture. If anything, sad attempts at creating something that might seem appealing to a certain audience in hopes of making more money only makes a mockery of the targeted topic or system. More thought needs to go into producing products that draw connections between pop culture mediums and other areas such as Christianity.

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