Video game companies, including colour dreams/wisdom tree
games mentioned in the videos, attempted to reach out to a Christian audience
by creating religion related games including Bible Adventures, David and
Goliath, Flight to Egypt, Sunday Funday, etc. The sad attempt at creating these
games could include taking already existing games and changing their themes as
to relate to biblical and Christian references. What were these companies
thinking when they made these games and what were their intentions to selling
the crap that was witnessed in the videos (except for the one Noah game made by
the respectable company, Konami)? Perhaps, by creating games that could relate
to the Christian religion, these companies were trying to reach out to a wider
audience. However, since all these companies did was pretty much change the
title of another game and throw in random biblical trivia, it looks more like
they were just trying to create a product that would be mass consumed by the
population in a consumer culture. Unlike many other companies, such as the corporations
mentioned in the Christian Apps blog that have made attempts and that have
succeeded in reaching out to a Christian culture, the video game companies in
the videos only produced what we can call the holiest of crap. The videos show
the unsuccessful attempts of when a company is not trying to be authentic in
producing a product that relates to Christianity, but instead, are just trying
to find another way they can make a quick buck. Through this example, I am just
trying to show that drawing connections between pop culture mediums and other
systems, such as faiths and religion don’t always lead to success in a consumer
culture. If anything, sad attempts at creating something that might seem
appealing to a certain audience in hopes of making more money only makes a
mockery of the targeted topic or system. More thought needs to go into
producing products that draw connections between pop culture mediums and other
areas such as Christianity.
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