Tuesday, 20 March 2012

Humanity, Hope and Faith Live On


This past Sunday, the season 2 finale of the Walking Dead aired on AMC and what a way to finish off the season, leaving us wanting for more in season 3. There was one particular scene that related to what we highlighted in class, when in times of terror, people begin to be thankful for what they have. The scene took place after the crew had to evacuate the farm because of a walker attack, leaving them spread out in groups, hoping that they would later reunite. Hershel, Rick and Carl were the first to get to the meeting point on the highway. What grabbed my attention was when Hershel, the Catholic figure in the show said something along the lines, “I knew God would resurrect the dead, but I didn’t think it be like this.” He later goes on to tell Rick that he needs to keep moving for Carl’s safety. This scene seemed to show the characters’ loss in hope because Hershel wasn’t sure that the rest escaped the attack and Rick was starting to be doubtful himself, thinking they should keep moving for the sake of Carl’s safety. Carl on the other hand didn’t want to leave and still had faith that his mother and the others were still coming. Well, he was right and the rest of the surviving crew reunited placing light upon the scene. This entire scene showed that even in a zombie apocalypse, there is still a sign of hope and faith that everything will be all right. When Hershel, Rick and Carl saw the rest of the crew, they knew that all wasn’t lost. A sense of hope still existed in which the humanity of the characters was still present. The Walking Dead exemplifies countless times in which the humanity of people is questioned and tested, but in the end, times of terror make people look for the good that is left in a world that seems to have none.

Those who survived from the walker attack on the farm reunited on the highway.

Sunday, 18 March 2012

To Play or Not to Play (Optional Post- Just for Fun)


This week’s article, “The Play is the Thing” brought up the idea of it being appropriate to portray the passion of Jesus in film, but not video games because in games, the user or gamer is more active towards deciding what happens to the avatar within the game. Why is it such a big deal to have a game that portrays the events of Jesus life and that involves playing him as a character? God of War is a video game in which you play as Kratos, who slaughters everything to kill Ares and eventually become the God of War himself in the sequels. The game is based off of pagan Greek mythology and it is just a blood bath of fun. Why is it that we can play games as a pagan god, but not ones as Jesus or Mohammad? Perhaps the reason can be based off the interactivity, but I think narrativity plays a bigger role. It is alright to play as a Greek god because the Greek mythology is about honour, war, idols, sacrifice, heroes, worship, etc. Each god has a number of different stories about themselves, so it would be fine to base a video game off an interpretation of one of those stories. Christ’s life on the other hand has a certain lay out of events, even if there are some differences between the gospels. Christianity is about Jesus’ sacrifice for the forgiveness of sins unlike Greek mythologies praise of humanistic characteristics. However, I don’t think there could be anything wrong with a Jesus video game as long as the same conclusions arise as seen in the gospels such as the crucifixion and resurrection. Being Jesus in a game and allowing him to upgrade in each level as you progress throughout his life would be interesting to see; almost like neo in the matrix or Dante in the Inferno or Jedi in Star Wars. As the character gets stronger, they move closer to their ultimate goal, whatever it might be. In Jesus case, the game could end with a crucifixion level, where Jesus could battle the devil or something on a platform/lair in his mind, showing him beat evil and leading to his resurrection and triumph. The story of the gospel still gets across and what actually happens doesn’t change. The only thing added is the events in between the lines that that would spice up the game’s appeal. Dante’s Inferno and Greek mythology have so much opportunity to be games because of all the images found within them and how they are about journeys. Jesus life was also a journey with many interesting aspects that could be altered slightly into making a game, while still sticking to the main points of the story. Essentially, the appropriateness of taking Jesus’ narrative is what would decide if a Jesus game could be made and based on my opinion, I would see no harm in there being one with proper guide lines being follo





Now imagine a Jesus version of all this..."The Path of Jesus", "Son of God", "The Holy One: Salvation"... YOU DECIDE!

Thursday, 8 March 2012

Response to The Script's "Science and Faith"


Looking at the Scripts and their album, “Science and Faith” was very interesting to use as an example of an integrationist band. I too think that they are part of this group based on what the vocalist singer said the meaning of the album was. I particularly liked how you used two examples of their songs from the album to illustrate the underlying spiritual tones that might not have been intentional when the music was made, but that were used more as motivational words that allow us to pick ourselves up when bad things occur. I think that noting this part is crucial to The Script’s music and other pop culture bands. The music, as you said, is not made to target a certain group such as Christians. Instead, “Science and Faith” is a medium that provides one with support and guidance when things get hard. Like many other band’s lyrics, how the listener listens to the words in the music is based off their own interpretation. The music could relate to a system of faith, but it doesn’t have to necessarily. The lyrics could just be words that touch people in some way. I think it is this idea that makes the Scripts an integrationist band and not the other two. They aren’t separationists because their music doesn’t focus on faith; ignoring the consumer world of pop culture. They aren’t transformationists because their mission is to make music that involves lyrics based on motivational upbringing and certain issues happening in the world; not whatever sells. Bands should not have to express what their religion is, but instead their focus should be on making music that everyone can hear. Music is meant to be heard so that anyone can take what they hear and interpret it as they choose too, making it have an impact or not on the individual’s life. How people interpret lyrics can impact how bands are viewed, even if at times, those interpretations aren’t the band's intended mission or meaning behind the music.

Bible Games...Going Back to the Good Ol' Days

This is a three part series called Bible Games from an online show called Angry Video Game Nerd (AVGN). You don't have to watch all three videos and can either choose the second or third. I included all three though because I highly recommend watching them all. They are at times inappropriate, but still funny. Enjoy the games in these videos that I can only label as the Holy Grail of Crapola!


Video game companies, including colour dreams/wisdom tree games mentioned in the videos, attempted to reach out to a Christian audience by creating religion related games including Bible Adventures, David and Goliath, Flight to Egypt, Sunday Funday, etc. The sad attempt at creating these games could include taking already existing games and changing their themes as to relate to biblical and Christian references. What were these companies thinking when they made these games and what were their intentions to selling the crap that was witnessed in the videos (except for the one Noah game made by the respectable company, Konami)? Perhaps, by creating games that could relate to the Christian religion, these companies were trying to reach out to a wider audience. However, since all these companies did was pretty much change the title of another game and throw in random biblical trivia, it looks more like they were just trying to create a product that would be mass consumed by the population in a consumer culture. Unlike many other companies, such as the corporations mentioned in the Christian Apps blog that have made attempts and that have succeeded in reaching out to a Christian culture, the video game companies in the videos only produced what we can call the holiest of crap. The videos show the unsuccessful attempts of when a company is not trying to be authentic in producing a product that relates to Christianity, but instead, are just trying to find another way they can make a quick buck. Through this example, I am just trying to show that drawing connections between pop culture mediums and other systems, such as faiths and religion don’t always lead to success in a consumer culture. If anything, sad attempts at creating something that might seem appealing to a certain audience in hopes of making more money only makes a mockery of the targeted topic or system. More thought needs to go into producing products that draw connections between pop culture mediums and other areas such as Christianity.

Friday, 2 March 2012

Christian Apps… “There’s an App for That”


The expression, “there’s an app for that” has been tossed around due to the increase in people owning the latest smartphones. In light of Lent, the priest at my church demonstrated the use of a 40 day app during his homily. The app involved planning what one would give up for Lent with some different features. This got me thinking about what other Christian apps existed and so I searched it on my Iphone. In searching Christian/Catholic apps, a number of results came up that included bible apps, catholic meditation and prayer, catholic and lent calendars, confession and penance apps, and so much more that relates to the Christian faith. Further research showed that these apps were made by all sorts of companies both catholic and non-catholic, including Catholic Spiritual Direction Inc., Catholic Communications Network, Surgeworks Inc., Valent Richie and so on. So what are the goals of many of these companies? It’s probably safe to say that for the Catholic organizations, they are moving towards getting the Christian faith out through new mediums that include smartphone apps. For the non-Catholic organizations however, their goals simply focus on creating well working apps as highlighted on their websites (Surgework Inc.). The question is, can the Surgework company/apps really be authentic or are they just another corporation looking to have their product mass consumed? Well let’s look at the pricing of some of these apps:

Catholic Spiritual Direction Inc. – App: The Better Part: A Christ Centered Resource for Personal Prayer= $0.99

Catholic Communications- App: Xt3 Lent Calendar= $1.99

Valent Richie Meditations= Free

Surgeworks Inc. – App: Divine Office Audio= $19.99

So as you can see, Surgeworks Inc., the non-Catholic organization, charges an arm and a leg for their apps. Perhaps more goes into making the app, but it is obvious here that they are strictly a profit based corporation in comparison to the other companies, which sell there apps for a fraction of the price making them free or two dollars at the most. So many companies work on having their product sold with some being more profit based than others and ultimately, it is difficult to base the authenticity of these organizations in a commercial consumer culture structured around capitalism.